Mindustry



Oct 19, 2019

Buick software update. A 2D 1v1 shooter where the player duels the AI, using a wide array of attacks. Mongodb download mac os x. Mindustry - Strategy Guide Written by skinner.david / Apr 20, 2020 Guide for getting started in the game created for my family and friends. Very simple strategy to get up to speed.


This guide aims to be a useful guide for Mindustry beginners who need some help, while trying to remain spoiler free.

The Core


Basic Information


This section is about your main structure, the Core. Throughout the game you will send yourself and your core to different areas, some areas have small 'Core shards' while others have medium 'Core foundations' and most of the harder levels start you with the 'Core Nucleus'. The core is used to store materials for later use or for launching to spend on your Tech Tree. Each piece of the core has a different storage capacity, Shards hold 4k of each material, Foundations hold 9k of each material, and Nuclei hold 14k of each material. If your core gets destroyed by Enemies You fail the level.
Core shard, Core foundation and Core nucleus.

Usage


Your core is used as a main hub, you can put materials in it and take material out of it. Any materials left inside of the core when you Launch will be transferred to your material storage to be spent on your tech tree, or launched to areas with you to get a head start.

Protection


It is critically important to protect your core, most levels will start you off with some weak defenses around the core, while others start you with strong defenses or simply no defenses. either way, you do not want your core to be destroyed, if it is destroyed, you lose all of the materials in the core, as well as any buildings on the map, and thus fail the level. Sometimes if you have enough general defense, core defense isnt needed, but it's always good to have as a safety precaution

The Defenses


Information


Defenses are one of the main features of mindustry, you will build walls and turrets to defend against the consant enemy threat, as the waves progress and get harder, you defense should get bigger and stronger, you start out small with Duo turrets, then you can get turrets such as Meltdown which fire a massive laser beam at enemies
3 Duo Turrets
Meltdown Turret

Walls


Walls are useful for keeping enemies out of places, or making elaborate mazes for enemies to traverse through, they are almost essential for any successful defense, there are a few tiers of walls, but they all serve the same purpose. Some walls will be more durable, or some walls will deflect bullets.

Turrets

Mindustry
Turrets are essential for progression, when fed with ammo they will shoot at enemies and defend your buildings, most of the early turrets will shoot materials such as Copper, Lead or Graphite, while others such as Arc's. and the previously mentioned meltdown, will consume power to shoot. When combined with walls and a steady supply of ammo, these can defend your base for a long time, but dont for get to check up on your defenses and update them if needed.

Defense


Most of the time, you want to dedicate a specific area for defenses, usually the best area is somewhere near the enemy spawn, but not too close, a mix of turrets is good so you can counter most units, you can also block off routes using walls so enemies only have one way to go.
Example Defense
Of course, defenses come in many different shapes and sizes, and most of the time you have to adapt to your current surrondings. so be sure to experiment to see what works best.

The Enemies


Information


Enemies are the robots that try to destroy your core, they come in many different shapes and sizes, some equiped with lasers, others explode on impact, but are weak and have no range. The first units you will encounter are the Dagger Mechs, Crawler Mechs and Wraith Fighters.
Dagger
Crawler
Wraith

Pathfinding


The AI will generally try to find the quickest route to the core, so for example if you walled off an area they would try to go around it sincedestroying walls takes time. If the enemies have nowhere to go, they will try to break through the thinnest wall, regardless if there are turrets there or not. Since they prefer to not break through walls, this allows you to make a maze of walls for them to go through while you have turrets shooting them, however most enemies will attack anything nearby so be careful when doing this.

Weaknesses


Most enemies have their own strengths and weaknesses, but these apply to all enemies.
Water + Electricity = Damage. If you use the Wave turrets with water, then put some Arcs down nearby, the enemies that are wet will take extra damage from the arcs of electricity fired by the Arcs
Artillery Most enemies dont have long range weapons, with the exceptions of some Bosses and high end enemies, so artillery turrets such as the Hail or Ripple will generally be useful, they also are good for crowd control

Bosses


Bosses are incredibly strong enemies that deal heaps of damage and have a lot of health. From what i know only medium - hard zones have these, so no need to worry just yet but bosses will really test your defense. Even defenses consisting of dozens of turrets can struggle against bosses, and in later waves you'll have to fight multiple bosses, but this is unlikely to happen until you have high-end turrets that can deal with them

The Mechs


Information


The Mechs are a selection of robots that you, the player, play as. You start out with the basic Dart mech, but unlock 'Mech Pads' later, to upgrade your capabilities. The earliest of which is the Alpha Mech Pad. When interacted with (and powered) this will transform you into an 'Alpha' Mech. The Alpha Mech is essentially a ground-based version of the Dart, with increased firepower, build speed, and health. Mechs generally have an Ability, the Alpha Mechs ability is passive regeneration

The Factories


Information


Factories are what produce intermediate materials, such as Pyratite ( A flammable compound used in various turrets), Graphite and Silicon. Some of these materials you can send to the Core, Such as graphite and silicon, Others are used as materials for Advanced Materials.

Layouts


Making working factories can be a bit complicated, having to bring different materials to it, and then export the product elsewhere, each factory needs different materials and designing them is generally half of the fun, here is a design i came up with that works reliably for factories that require 2 inputs, such as Silicon or Metaglass.

The Power


Information


Power is an important part of mindustry, most factories require power to produce things, and some turrets such as Arcs and Lancers require power to fire. There are multiple ways to generate power, from simple Solar Panels to complex Thorium Reactors. Generally the more complex or expensive, the more power produced.

Batteries


Batteries are useful for storing runoff power from solar panels, or any other reactors, aswell as making a nice explosion when fully charged then destroyed. Generally batteries are useful early game when you have very few ways to produce power, but they're not always reliable

Power Nodes


Power nodes are your way of transferring power from one point to another, if you click on them you can change their connections, either removing connections or adding connections. Power nodes use lasers to transfer power from one to another, so you can safely surround them in walls to protect them.

The Transportation


Information


Conveyors and Conduits are your main buildings for transportation, good for getting items from one point to another, while they may seem simple at first glance, you can do some truly complicated things with these.

Conduits


Conduits are for transporting Liquids, such as Water or Oil. Water can be used to speed up buildings such as Drills and Turrets, making them more effecient, while oil can be produced into either Plastanium or Coal

Conveyors


Conveyors are generally the thing you will build the most, as they get your items from place to place automatically. There are also certain conveyors that Split 1 conveyor into 3 aka the Router or conveyor bridges which bridge gaps over walls and terrain.

Other Small Details and Tips


  • Turrets can use different types of ammo.
  • Routers can be connect to eachother making a chain, useful for supplying lots of turrets.
  • Bridges output to 3 directions.
  • Pyratite, Coal, and Blast Compound all set on fire when something explodes nearby.
  • Water can put out fires.
  • If left on the ground from a leaking pipe, slag will start fires.
  • If you press Shift when in a ground-based mech, you can fly.
  • Scrap can be processed to make Lead, Titanium, Copper and Graphite.
  • Wave turrets fuelled with water will put out fires.
  • You can hover over power nodes to see how much power is being made / consumed, aswell as battery charge.
  • If you carry pyratite on you and get destroyed, you will go out in a fiery explosion, most likely killing your attacker.

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Apr 20, 2020

Guide for getting started in the game created for my family and friends. Very simple strategy to get up to speed.

Strategy Guide for Newbies


Preparation


Do the Tutorial
Learn to use schematics. Schematics save you an enormous amount of time. You are building a base but you will leave to buy better tech and then you may want to return to test your tech, or to farm more minerals, or to fight to a higher level, but you will be back, so record with schematics each step of your base building so that you can come back with ease.
Everyone says routers are bad, they are slow, well they are also cheap so at first I deploy a 9 duo squad using 4 routers and 12 junctions for storage. I call it CuSquad.

Collect Cu


You have 180 seconds before the first scout arrives.

Mindustry Mods

Spend the first half of that time only collecting Cu (Copper). No fancy load balancing just get it to your base.

Defend the Base


Spend 15 seconds placing 2 duos on each Cu mine area and 4 duos near your base.

Close the Door


Spend 10 seconds building a narrow wall closing the narrowest choke point near the landing zone, the front line.
This is a temporary wall. I actually prefer an open door policy. Let the enemy in through the front opening and down a narrow hall to a door you can close that is lined by platoons on both sides. But that comes later, for now we just need to stall for time.

Gather Cu Ammo for Front Line


You have 60 seconds to load your duos on the front line. Find closest Cu and build mines bring to front line.

Hold the Line


Get the ammo to the front line and get the duos loaded.
Concentrate on getting one loaded then add more. Only use routers and junctions.
  • Wave 1 blows up the wall at the landing zone. Forget it.
  • Wave 2 flies over the wall and tries to shoot you. Keep building and repairing.
  • Wave 3 meets your first platoon fully loaded and in line for a battle that lasts about 6 seconds.
Mindustry
Once the front line is secure, you may continue with building your base. Do not become complacent, check for damage after each wave and keep everything repaired.

Collect Pb


You will need lots of lead and a lot more copper. Starting near your base gather all Cu and Pb until you have 1k of Pb.

Collect C for Power and Graphite


First carbon area, feed one coal burning generator and turn the rest to graphite.

Collect Ti


Use the first graphite to build pneumatic mines for Titanium needed for faster conveyors.

Upgrade Defenses


Use Cu and Pb to replace CuSquad with PbSquad or PbPlatoon of duos and scatters using distributors and junctions.

Collect S and C


Mindustry Wiki

Gather sand and combine with C at second C area, bring home the silicon.

Metaglass Kiln


Combine Pb and Sand in Kiln, make meta glass for pumps and pipes. Do not use all of your Pb, Collect more, keep collecting more of everything.

Collect C and H₂O


Make steam generator plant at 3rd C area.
If you have water nearby, you may use a mechanical pump to start the steam.
If you have no water nearby, you can mine for water, let your steam generators fill with C and then let the bypass go to a coal burning generator which will start the pumps.

Electrical Power Distribution Grid


Build electrical distribution grid. Upgrade LbSquad to CaPlattoon, water cooled duos and scatters with menders and sparks.
You may connect things quickly with shortest path but go back and create a fault tolerant grid that will keep working even if you lose a third of the map.

Launch


Launch with your load, do not get greedy, spend your collections on new tech that you can use next time. Use your new schematics so the return trip goes smoothly.
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