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Hardcore tabletop gaming fans may poo-poo the act of simulating physical games, but, for some of us, there's really no other way to play than through Tabletop Simulator.It allows us to give any game a shot without actually needing to buy it, expand and manipulate the content and rulesets to our hearts' content, and connect and play with friends across the world.

Information for Tabletop Simulator Game:

Create your own original games, import custom assets, automate games with scripting, set up complete RPG dungeons, manipulate the physics, create hinges & joints, and of course flip the table when you are losing the game. All with an easy to use system integrated with Steam Workshop. You can do anything you want in Tabletop Simulator. The possibilities are endless!

Endless Games

Tabletop Simulator has it all. The base game includes 15 classics like Chess, Poker, Jigsaw Puzzles, Dominoes, and Mahjong. Additionally, there are thousands of community created content on the Workshop. If you’re the tabletop gaming type, we include an RPG Kit which has tilesets & furniture, as well as animated figurines that you can set up and battle with your friends, with even more options in the Chest. There’s even an option for Game Masters so they can control the table!

  1. Tabletop Simulator Workshop King in Yellow's Workshop. Also, if anyone else is interested the download limit imposed by Google Drive is a daily reset at 8 AM GMT. King in Yellow author Nov 29 @ 4:15am I confirm, all of these are working. All of these are hosted on google drive and the links are still available.
  2. Greetings traveler! Welcome to the TableTop Simulator mod for gwent, an addictive card game in the world of Witcher 3. Grab a chair and a cold beer. It's time to get your deck out of your pants, slam it on the desk and show us your tactical skills and unique cards. The kings may play with our lives outside of.

Create Games

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If you’re into creativity and prototyping, you can easily create your own games by importing images onto custom boards & tables, create custom decks, import 3D models, create scripts, and much more. You can choose to upload your creations on the Steam Workshop or share them privately with your friends.

Fun For All Ages

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Everyone can play Tabletop Simulator! Play a classic board game with grandma, have poker night with the guys, or start your epic RPG adventure with your crew. Play almost any tabletop game you can think of! Being a multiplayer-focused game, up to 10 players can play at any given time.

DLCs

Our downloadable content (DLCs) are different from other games, as we partner with developers and publishers to bring their games into Tabletop Simulator. Each DLC is custom created with high quality assets and special themes that match their games. And best of all, only the host needs to own the DLC for everyone at the table to play.

Key Features:

  • Online sandbox with unlimited games to play how you want.
  • Multiplayer physics with objects that collide and interact just how you would expect.
  • Create your own mods easily with full Steam Workshop support and 3D model importing.
  • Take games to the next level with Lua scripting support.
  • Play just like you do in real life; pick up, rotate, shake, and throw any object.
  • Up to 10 people can play together on the same table.
  • Team system with voice and text chat.
  • Save & load individual objects and complete games.
  • Hotseat allows you to play locally on the same computer with your friends.
  • Browse the internet, listen to music, and watch videos in multiplayer, in-game on a tablet.
  • Perfect for RPGs – build your very own roleplaying dungeons with our modular tileset, RPG Kit, Multiple States and Tablet (useful for character sheets).
  • Great admin tools to enable or disable player permissions and to eliminate griefing in public games.
  • 360° panoramic backgrounds that change the lighting and atmosphere.
  • Included games: Backgammon, Cards, Chess, Checkers, Chinese Checkers, Custom Board, Dice, Dominoes, Go, Jigsaw Puzzles, Mahjong, Pachisi, Piecepack, Poker, Reversi, RPG Kit, Sandbox, Solitaire, and Tablet.

SYSTEM REQUIREMENTS

Mac OS X
MINIMUM:
    • OS: Windows 7 SP1+
    • Processor: SSE2 instruction set support.
    • Memory: 4 GB RAM
    • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 3 GB available space

How to Download Tabletop Simulator:

  1. Download the Complete file from here.
  2. Install Setup.exe.
  3. Copy Crack and paste it in the install directory.
  4. Play and Enjoy!
  5. Give FeedBack here.

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It is possible to import 3D Models into the game, complete with their own diffuse, colliders, sounds, specular intensity and more!

Importing Custom Model

In-game, navigate to the top of your screen and select Objects > Components > Custom > Custom Model.

Importing Assets

How you choose to import files impacts if other players can see them when you're finished.
For help with importing, visit Asset Importing.

Import Options

There are two tabs, Model and Material, which contain all the options for importing a single model.

Model Options

These options determine the basic, physical aspects of the custom object.

Setting NameDescription
Model/Mesh(Required) The model for the 3D object.
Diffuse/Image(Required) The primary material for the object.
Normal/BumpNormal/bump map image for the object.
ColliderCustomized collider. By default, a simple collider is generated automatically.
Non-ConvexIf the object is non-convex.
TypeThe model's type. See the Model Type section.

Material Options

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Setting NameDescription
MaterialDetermines the fault material settings, as well as the audio profile used for when the 3D object collides with others.
Specular IntensityThe level of specular intensity.
Specular ColorSpecular color setting.
Specular SharpnessSpecular sharpness setting.
Fresnel StrengthFresnel Strength setting.
Cast ShadowsIf the object casts shadows.

Read more about Specular Settings and Fresnel in the Unity Documentation.

Model Type

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When making your model, you can decide what the model will be used for. Each selection has its own special attributes.

Setting NameDescription
Generic• No special attributes.
Figurine• Automatically rights itself when picked up into its 'vertical' orientation.
Dice*• Randomizes object rotation when shaken or the 'roll' key is used.
• Number keys will cause it to face a given direction.
Coin*• Randomizes object rotation when shaken or the 'roll' key is used.
• Object flips up into the air when released after being shaken.
Board• Object accepts grid projections by default.
• Alt-zoom will not work on it.
• It ignores hidden zones, always remaining visible.
Chip• Object can stack with others of its own type.
Bag• Can contain other objects dropped onto it.
Infinite• Like a bag, but it contains an infinite number of the first object placed into it.

* Values can be assigned to these objects, just like regular or custom dice have. See the rotation vector tool section for details.

Custom Model Tips

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Making custom objects allows for a lot of freedom, so here are some guidelines you will need to follow when creating your models.

Valid File Formats

  • Model/Mesh file format: .obj
  • Collider file format: .obj
  • Image file format: .jpgor.png

Model Tips

  • Triangulate all meshes/models to avoid holes.
  • Make sure the normals on your mesh are facing the right direction.
  • Set the origin point of the model to the center of mass for best physics. Objects in TTS rotate around their origin point.
  • Don’t go crazy with poly counts, use a normal map to add fine detail.
  • Keep the vertices below 25k for best results, as any higher your objects may not import and/or crash your game.
  • If you want to access additional elements for importing a Model, you might be interested in Custom AssetBundles instead.

Collider Tips

  • If you do not specify a custom mesh collider .obj, then the game will calculate a box collider to fit your object.
  • Custom mesh collider is just a way for you to have a collider that isn’t a box.
  • Only use a custom mesh collider if a box collider will not work, due to performance.
  • Box colliders are much more optimized in the physics engine.
  • It’s best to use a simplified version of your model with less than 255 triangles. (As simple as possible)
  • If your model is already sufficiently low poly enough you can use the same for the Custom Mesh Collider.

Non-Convex Tips

  • Non-convex colliders allow collisions to work like the Chinese Checkers board which has indents and is concave.
  • Convex colliders will fill in any indents or holes in the mesh due to how it calculates the collider.
  • The problem with non-convex colliders it only works properly on locked object.
  • If you need concave colliders and also need the object to move then you must use compound colliders.

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Compound Collider Tips

  • Compound colliders are multiple meshes inside one .obj file that create multiple colliders on a singular object.
  • Compound colliders allow you make concave shapes and get around the fact that you can’t have non-convex colliders that move.
  • Break you mesh into multiple convex shapes then export them in a single .obj file to create compound colliders.
  • Non-convex should be set to false (unchecked) when using compound colliders.